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Asynchronous Multiplayer Mobile Gaming

Nov 22, 2008 5:47 PM
Rating: (Total Clicks 1)

With all the news on Friday about Apple's release of iPhone OS 2.2, there was another iPhone news item that got less attention than it deserved. Two young iPhone developers, Danielle Cassley and Jason Citron, released the sequel to their much-acclaimed iPhone puzzle game, Aurora Feint. Aurora Feint II: The Arena (iTunes link) introduces the concept of 'casual asynchronous massively... (translate)

I Have a Dream....

Nov 22, 2008 5:43 PM
Rating: (Total Clicks 1)

The collective abilities of the many always surpass the few. This is common knowledge, and pervades every aspect of life so much so that we probably don't even take note of it. A pride of lions takes more game than one hunting solo; the most correct answer is the distillation of many people's opinions rather than that of a single individual; the list could go on ad finitum. So why then is it that so many people who catch the ent (translate)

Adobe Max 2008 notes - Adobe Mobile devices future vision

Nov 22, 2008 5:33 PM
Rating: (Total Clicks 3)

I am back from Adobe Max 2008 and I am trying to digest all the information regarding Flash on Mobile devices, we can finally know the direction Adobe is taking in regards to Mobile devices. After close to a year of not disclosing much information regarding the direction of Flash Lite Kevin Lynch (Adobe CTO) announced [...] (translate)

Las Vegas Adobe User Group: Lee Brimelow presenting on December 8th

Nov 22, 2008 5:27 PM
Rating: (Total Clicks 1)

If you are in Las Vegas on December 8th, please join us for our holiday user group meeting.  Lee Brimelow, Adobe Platform Evangelist, will be in town and presenting to our group.  He’ll be showing off the new features of Flash CS4 and Flash Player 10.  I’ve watched a lot of Lee’s video tutorials over [...] (translate)

Massive Generative Art Show in New York!

Nov 22, 2008 5:23 PM
Rating: (Total Clicks 2)

Awesome! Check this video out… Can’t wait until this show travels through Chicago! Via Phillip Kerman. (translate)

New portfolio page and photo of my code at MAX 08

Nov 22, 2008 5:16 PM
Rating: (Total Clicks 5)

The last year has been an incredibly exciting one to say the least. A lot has happened for Adobe, for Flex, for the Flash community, for the world at large and for me personally. Looking back on this year I wanted a visual guide to show at a glance just exactly what I have been [...] (translate)

Georg Feil 1985 - Synth Sample

Nov 22, 2008 4:40 PM
Rating: (Total Clicks 14)

When I was about 13 years old I heard one song on my C64 over and over. Since I am still quite busy at Hobnox.com, I felt like having a break for some nerdier stuff. I reconstructed Georg Feil’s Synth Sample in AS3. It provides 3 voices with pulse modulated square waves and a very simple [...] (translate)

to “as” or not to “as”

Nov 22, 2008 4:26 PM
Rating: (Total Clicks 18)

When really concerned with performance, should you explicitly cast an object or should you use the “as” operator? Outside of circumstances where the “as” operator must be used because of constructor arguments or the potential for them down the road, the answer is that it depends. Different classes have different costs. If performance is crucial, [...] (translate)

Adventure starting in London

Nov 22, 2008 4:12 PM
Rating: (Total Clicks 7)

I arrived at my hotel in London 1/2hr ago. I don’t feel to jet lagged. Just hungry. I am sure the jet lag will catch up with me later. I am a little annoyed though. I think my iPhone won’t work here in the UK. It may be the [...] (translate)

haXe and fast inverse square root

Nov 22, 2008 3:37 PM
Rating: (Total Clicks 20)

Inverse square root is a common operation in vector normalization, something that happens a lot in 3D math, particularly in game engines.  An incredibly clever algorithm was developed using so-called ‘magic numbers’ and implemented in C, making its production debut in Quake. Essentially, the algorithm makes a very smart guess as to an initial starting point [...] (translate)

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